![]() On the lower difficulty (Gentle), these won't appear, making your playthrough faster. From chapter 2, obstacles called white noise lines appears in class trials. On the other hand, the action difficulty requires attention. The logic difficulty won't affect trophies, so you can simply select it in your preference. When you start a game you can select two difficulty settings, for logic and action. In the first playthrough of School Mode, ignore the tasks from Monokuma, just concentrate on making tools and level boosting items.Īfter seeing all School Mode endings, mop up remaining various trophies. After completing Report Cards of all characters, play through School Mode three times to see all School Mode endings. Then play through the School Mode filling in the Report Cards. The recommended course of play is like this. School Mode is a bonus simulation like mini-game unlocked after you finished the main story. This game has two main game modes, main story and School Mode. So if you'd like to avoide such details, you'd better stop reading here. In that genre, there's nothing more disrupting than spoilers isn't it? So I tried to write this guide avoiding story spoilers while including generic tips to help play.Īlthough I took care to avoid story related spoilers, the guide includes some information on game structure. If you are interesting in this game, I suppose you are already aware that this game is a story of muder mystery. ![]() This is a guide for Danganronpa: Trigger Happy Havoc (Vita) describing generic strategies for more efficient gameplay.
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